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As usual your entry is really good!

Visuals are really great, the retro look, animations, palette choice, all speaks the game of that age. Controls and keyboard-only approach fortifies it. By the end of the game I’ve built the muscle memory for most of the things I need to do.

I loved treasure chests hidden behind encounters, so you get a reward after taking some risk and get stronger as a result. I also like the approach I usually call “puzzle RPG”, which basically means that you need to find encounters you’re comfortable with, finish them, level up, find the next challenge, rinse and repeat.

The RNG when your character miss all the time is a bit annoying, but if you play strategically it’s not a big deal, it just makes each encounter a bit repetitive and a bit too long. A, C-2-1, rinse and repeat, sometimes it felt like I’m playing a piano and when my characters improve and get more powerful I start to play a different melody :D

Speaking of melody, just any basic ambient sound would help the atmosphere, however that wasn’t a big issue, as I was getting involved in the story and fights.

Ah, and one last thing - I think if you skip the selection, if you only have one valid target will help the game a little bit. For example when you’re casting a spell or shooting, you still have to press 1 or A, while they’re the only valid targets.

Here’s my play-through:

(1 edit)

Thank you so much! Great write-up and play through video, I really appreciate both of them.

I really think you got this game. I intended it as a "puzzle RPG" and although the hit rate was too low (absolutely agree) it seemed like you went through it basically exactly as I hoped most people would. I know what you mean about playing the piano, I have muscle memory for everything including the gear given at the provisions lodge! This was my attempt to play with a M&M 2.5 engine I built that copies M&M 2 UI, but it's not exactly peak UI. I think I'll figure out something more streamlined in the future. Especially adding things like "don't pick a target if there is only 1 target" which is on my TODO list and never got done.

I loved your comment about how the longsword is typically a 2-handed weapon but in RPGs it's only 1 handed - you are so right! Believe it or not I had it as a 2-handed weapon for a while but 2-h weapons were bugged so I changed it at the last minute. I figured "if D&D has 1-handed longswords then I guess I can too".

Sounds absolutely would help. I really think the game would feel much more atmospheric with those, my time management was bad related to that sadly.

I found your play through very entertaining to watch and I really appreciate all I learn about the game watching you play it. Also glad it works on Linux!