Thanks for playing! My intention for this game is that it's focused on attrition and resource management, so I made the encounter rate high. But you can move the boulders to open up shortcuts so you don't have to slog through it again. One thing I notice though that player income is too low, monsters and chests give too little gold and the items are too expensive. For combat I think enemy evasion, not damage, is the issue. Its too high apparently. The map design is already good, yes, but economy and combat needs serious revisit. That's what I get from your and other's feedback. Thanks, I will do a postjam update!