Well funny seeing you folks here! I'm really glad I got to try this out but I'm sorry to say I just didn't manage to finish it.
First of all I love the overall tone of the game, very much captured the feeling of a dystopian mall with the music, statues and general liminal atmosphere.
I think the movement speed could've been a little faster with how much ground there is to cover, but the movemnt itself felt good I thought.
I liked how smooth the map transition felt, just generally I thought the UI was very well done!
I also really liked all the little details on the save/trash deposit stations, with the squash and stretch for when the cooldown is over.
And I thought the combat was incredibly unique, but I think would strongly benefit from a bit more explanation in-game to make it idiot proof. I got it after a couple lengthy battles where I dealt lots of 1 hitpoint damage and suddenly by accident a 44 hitpoint damage and decided to alt-tab back to the game page. I guess that's what I get for skimming lol. Once I understood it though it was very neat seeing all the different patterns of enemies.
And further on the topic of combat, I think the price of soda is a little too unforgiving. I had restarted a couple times because I got to a point where I had less than 10 hitpoints left but just wasn't able to defeat enemies fast enough to avoid damage. It got really easy I found to get into a vicious cycle of combat giving negative returns. Which was fine for the more optional fights, but discouraged me from continuing on the level after the escalator where I was really far away from a save station, and just barely scraped by all the enemies only to be killed by a trap.
Oh and imo the traps should disable as soon as the player clicks them, about a half dozen times I would get clipped by a trap AFTER I had disarmed it but before it had vanished into the ground. It felt less like rewarding patience and more like bad visual communication.
For my experience the combination of the last two paragraphs made extra exploration not all that appealing, as I was more likely to be harmed than rewarded.
But back to the positives, I think this was overall a very well made and polished game, and the audio work was definitely top notch. From the anti-consumerist music to the absurd announcements over the malls speakers, and even the little effects during combat every part of it was well done!
If this was a smaller and more forgiving game I think this would be one of the better dungeon crawlers I've played in this jam. Excellent work!