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Art style is cool, good job! Game feel seems off in a few places though, here are a few improvements I could think of: 

- Enemies should attack rather than trigger kill. Here's it's too unclear when death will happen or not.

- The player's attack range on the sword is much wider than the animation suggests.

- the level design is rough: too long is spent on waiting for the enemy to be in a good position to attack. I'd suggest to go all in on a combat game rather than mashing up with some elements of platforming. Focus on one mechanic and make it great before adding more!