Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

im gonna have to say a more abstract one, a distant door opening.  

all the things happening nearby that startle someone like footsteps around you will spook you in the moment but then you turn around and can confirm nothings around you and it was a spook. the game also kinda likes doing things like that with noises around you that dont mean anything so footsteps would spook you but you kinda have context for them not meaning anything.

the game might open a door near you sometimes, but it never arbitrarily has a distant one open.  when you hear that you know something opened it, and it wasnt you, and it probably wasnt nothing since the game doesnt do that distantly. youll know somethings here but you wont know what.

(+1)

In this game in particular, it always jumpscares me when I'm working and I hear the door opening behind me. 90% of the time it's a mannequin, 9% it's Kerfur, but every once in a while it's *something else*

yeah thats kinda what i wanna tap into, except the door didnt open behind you and let you immediately find out what it was, it was somewhere distant. so you know something is out there but dont know what or where