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i started to REALLY like this game, i'm a fan of the entire collection of games that Kultisti made, including the ones that aren't my type
the game started off great with it's silly little story of the duke of dices and the dice creature
can't forget about the dice puzzles, they're the staple of the game too, slowly introducing new types of dices for you to use and
the second chapter expands on this idea too using the dice combination feature, possibly increasing the solutions potential and ways to make puzzles
...but then i saw that there was a timer and i ended up failing at the last level because of time pressure, resulting in a ragequit and dropping my personal review score to a 5/10
majority of Kultisti's puzzle games don't have a timer to begin with, so it feels all weird and frustrating to me, why the timer to begin with? there were so many ways the roguelike levels could've went (depending on your unlocked combinations) and combining that with the timer really let me down