Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits)

Mousing over an action you can take shows you its cost, but not an action you can't take. I'd like to know what "not enough energy" means in more detail so I can strategize around it.

Edit: Needing to take a battery before you can search for more is a little inconvenient, I find. Instead of searching for two and taking them one at a time, you're made to mouse down, then up, then down again.

Edit 2: Small typo. "Now the computer room has a monito turned on", missed the R in monitor.

Edit 3: "Now that the facility is fully powered I can turn on the battery assembler(...)", no punctuation anywhere in that. Reckon it's missing a comma after "powered", and a full stop after "assembler".

The energy required is equal to its Time * your drain, most of the times you can look at survival Time on the bottom right, if that is higher than the completion Time of the action that means you will be able to complete it, I guess we can be a bit more descriptive, like: Not Enough Energy (150 current / 200 required)

as for searching batteries, I know, it is a pain for me as well during testing, but it is to avoid people dying from searching batteries while they could have taken one, also it makes sense, why search another battery if you already can take one in front of you? btw you need to search them only once, so it is for the greater good