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Cwovictor

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A member registered Oct 12, 2018

Recent community posts

(5 edits)

Mousing over an action you can take shows you its cost, but not an action you can't take. I'd like to know what "not enough energy" means in more detail so I can strategize around it.

Edit: Needing to take a battery before you can search for more is a little inconvenient, I find. Instead of searching for two and taking them one at a time, you're made to mouse down, then up, then down again.

Edit 2: Small typo. "Now the computer room has a monito turned on", missed the R in monitor.

Edit 3: "Now that the facility is fully powered I can turn on the battery assembler(...)", no punctuation anywhere in that. Reckon it's missing a comma after "powered", and a full stop after "assembler".

I can play them sequentially without trouble, yeah, but what I had in mind was playing them simultaneously.  Like, instead of a queue system, there would be one animation playing, then another right under it. I presume the computer already knows what happened the instant you use a card, and the animations are artistic flair. It's not a huge deal since animations can be accelerated so much in the settings, just a matter of personal taste.

The icons for Growth and Energize are both green, three-pronged objects "pointing" left. The upgrade/buy sections are "zoomed out", for lack of better terms, so evidently I wasn't paying enough attention to notice the difference. The kicker is I can't think of something else either of them could be. A plant is a perfect representation for growth as a concept, and the icon for Energize is almost the same as for Energy, just recolored and tilted in a different direction. It's a tricky situation, this. Sorry I can't be more useful. Goes without saying, but don't feel pressured to change the game on my behalf. I'm just one man.

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I'd like the ability to play a card while an animation is still ongoing.

Edit: The icons for Growth and Energize are quite similar. I bought the Wanderer thinking it had Growth. That's at least partially on me.

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I'd like if "discovered" nodes remained visible upon subsequent lives.

Edit: Not worth a separate comment. But nodes you don't meet requirements for being a different background color would be useful. That way, you can tell at a glance if you can progress down a path or not.

"Sawmill" Is a single word, but it's spaced out in the building, as "Saw mill".

Why does killing a scout in chapter 1 not provide a corpse? Or Gavin, for that matter? I get that it might be a gameplay consideration, but it's counterintuitive, I think.

I'd like a non middle mouse shortcut to put a dice in the box. Double left click perhaps, or mousing over and pressing spacebar?

Is there any chance of a font setting? This one's difficult to read, I find.

It shouldn't be possible for a muscle group to be the crowd favorite, and hated at the same time.