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This is a fun game! I have only tried it in the browser, so I can’t say anything about the app, but the enemies of higher waves act a bit weird/laggy when they first load it (haven’t tested that too much, but when I first saw red enemies of wave 2, they ended up killing me cuz laggy behaviour plus got too close to me without realising. Restarting, the second time they behaved normally, but at wave 3, the big red enemies did the same)

Thank you for the feedback! ( •̀ ω •́ )

I'm not sure what could be causing the lag in the browser build because it seems to work fine for the most part on my machine. It also seems to work fine on the windows build. It could maybe be because of unity's ai nav system not being tied to the framerate correctly but I'm not sure (this is my first time using unity's nav mesh system). This is also my first ever time making a web build so stuff like this is hard for me to debug correctly because I know little to nothing about web ports. 

Currently I'm not sure if I will update the game but ill keep this in mind for the next time I make a browser build. U_U