Submissions open from 2026-03-28 15:00:00 to 2026-04-04 14:00:00
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Welcome to Always Learning Jam #1

I wanted to start this 7 day challenge as a way for us to build games, learn new things, and just get better at what we do. As long as you are always learning, you belong here!

The Goal

Do not worry about making a masterpiece. Just focus on one thing you want to learn (like "how to make a character jump" or "using a new art style") and try to finish a playable game by the deadline.

The Theme will be announced at the start of the jam.

Theme: SPACE
Optional object: Flower

The optional object is not required, it is just for inspiration if you want to.

How I would like this to work:

1. The Learning Goal
I added a specific section to the upload page for your Learning Log. This is the most important part of your submission! Use that field to tell us:

  • Your Specific Goal: What was the one thing you set out to learn or improve this week?
  • The Learning: What is one thing you know now that you did not know 7 days ago?

2. Group Up!
You do not have to go it alone. Working with others is a huge skill in itself. I encourage you to team up to practice communication and collaborating on a project. No limit on team size!

3. The Community
We have the Community Board enabled here on itch, and I set up a Discord for us to hang out in. Use these to share progress, ask for help, or find teammates.

4. Feedback and Ratings
Even though we have ratings, this is a learning process, not a competition. If you see a game you love, the most important thing you can do is write a few lines of feedback.

Feedback Template:

  • The Good: What was your favorite part or what worked really well?
  • The Challenge: Did you find any bugs or parts that were confusing?
  • The Next Step: One thing the dev could try to learn or add next.

How We Are Rating

Since we are all here to grow, do not worry about being judged. We are just using these stars to high five each other for the hard work:

  • Learning: The big focus! Check their Learning Log to see if they tackled their goal.
  • Use of Theme: How did they interpret the prompt and the optional object?
  • Fun Factor: Is the core gameplay loop engaging and satisfying to play?
  • Presentation: Does it have a cool vibe? Is the art and sound cohesive?
  • Overall: Your general impression of the project and the hard work put in!

The Rules

Any Engine Allowed: Unity, Godot, Unreal, GameMaker, or your own custom tools.

Start When the Jam Starts: Please do not start early. The goal is the 7 day window.

No AI Generation: Do not use AI for code, art, or music. We want to see your work!

Credit Your Assets: Art packs and tutorials are fine, just give proper credit.

Keep it Clean: No offensive content or hate speech. Keep it welcoming!

Submitted so far(2)

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Play as a cat stranded in another planet, scavenge scraps and minerals to repair the ship and leave the planet
Survival
A short pixel horror game about cursed eggs, rituals, and escape.
Survival
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