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A neat short game. The dungeon design is good and I really like its use of heights. It reminds me of games like Wizardry: Tale of the Forsaken Land or Kowloon High-School Chronicle. The combat balancing feels off, but I can understand given this is part of a game jam.

If it's not a problem, I'd like to know how you did the movement delay too! It feels more natural for DRPGs than the normal RM movement. Thanks in advance.

(+1)

Thanks for playing! Yes I haven't balanced the numbers that much, planning to update it post jam.

For the movement delay, my friend made a custom script for that. Basically after each step you disable the player movement, and after a few frames you enable it again.