A neat short game. The dungeon design is good and I really like its use of heights. It reminds me of games like Wizardry: Tale of the Forsaken Land or Kowloon High-School Chronicle. The combat balancing feels off, but I can understand given this is part of a game jam.
If it's not a problem, I'd like to know how you did the movement delay too! It feels more natural for DRPGs than the normal RM movement. Thanks in advance.