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(+1)

Since you asked :

The perspective and movement are good and the colour change based on the element(s) of a dragon is a nice touch, and so is managing your team. The combat system is a good basis and finding the best way to deal with enemies fast is fun (Shadow Bomb worked great, while I picked Poison at the worst moment as the next enemies were all absorbing the Smog), too bad the enemies never made any damage so it didn't matter as much as it could have.

In the current version the second element of a dragon is never taken into account I guess?

Thanks for sharing!

(1 edit) (+1)

Thanks for sharing your winning team! I didn't really have enough time to thoroughly balance-test the game, so I erred on the side of "maybe too easy". (I'm glad to hear the differences in attacks actually mattered.)

The secondary element should have been taken into account & displayed as a different pattern on all creatures (I certainly have the giant grid spritesheets to show for it), but I'm realizing now I don't think I actually explicitly tested that...

As an example, here's what Bob was supposed to look like if they had lvl3 Metal as secondary:

(+1)

Thanks, I think you can select a secondary element and then briefly see the result but your choice is not saved as it doesn't add any extra skillset option and after the next dungeon when you get to choose again you see that it was set back to None. It's no big deal since the first one is actually saved.