There's alot to like about this entry, and there's far more I like about it than dislike; such that I think you've been quite hard on yourself in the self-critique on the game page.
The game is a great length, if it was longer it might overstay its welcome. Perhaps that's a lack of content, frankly I don't care too much. There are some games that take ~2 hours to complete without providing anything new outside of the first 15 or so minutes; and thus I see a snappy game like this as inherently positive.
I really appreciate that you've authored your own meshes, and I recognised the gradient texturing; I absolutely love it as an approach to jams in 3D. This is a major plus in my books because it means that every single part of the visual aspect of your game has a recognisable internal consistency.
The computer interaction reminded me of the Cyperpunk 2077 breach protocol, I would have loved that as a mechanic but as always, time amiright?
I think there is some nice low hanging fruit here that would be easy to look at for next year (if you plan on taking part again). The perspective would benefit from coming back a bit and not being completely nose-to-tile. The movement controller is not bad, I would like it to personally be a bit faster and be able to hold to move and turn while moving.
Sure it was a simple game, but it was engaging, didn't last too long and I have a deep appreciation for the hand-made assets over AI slop or flipping pre-mades, it's something I take a great deal of enjoyment in making and I wish more jammers gave it a go.
Thank you.