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I commend the attempt to bring together a lot of fancy tech for this, though it might not make for the best game ;) Having fallback, uh, mouse support would probably bridge the gap for those without all the hardware.

I tried it out on a Mac M1. Seems like the hand detection is a bit finicky (though I see from the demo video that the hand is moving sloooowly) -- so I tried being slow and trying various lighting conditions too. It's very good at only responding to my right hand. In the limited time I tried, the virtual hand position seemed to jump all over the place so it was difficult to hit the X on the Tutorial page. Once I got that bit working, it was similarly a chore to "catch" a rat. But, once that was achieved, catching cheese was a bit easier, though the time limit is quite short :).

(+1)

yay! thanks for playing. The jam is short so I want to make something special.Using a mouse could be an alternative, but the game might need to be harder, haha.

I tried google and yolo hand detection; yolo is solid for fast movement, but a messy background really tanks the quality. Building it was fun but tricky, i ran into limits with gpu sharing not being atomic and issues with send and sync for multithreading on wasm, so I switched from seedling to kira audio and cranked up the bandwidth to kill the noise(just better).

Make model inference running and plugged it into bevy is satisfying! Overall it was a quite good experience and I really appreciate your feedback!