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Works on proton 10 for me, some guys ran it on Wine without specifying version

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good to know it runs in proton, odds are it’ll run in wine too then. linux support might not be needed c:

though, if a native version pops up, that’ll be neat too.

I tested it and yes, it runs perfectly. I tested and used Lutris, but I would prefer to just download it and run it natively. '-'

linux support might not be needed c: linux support really is just changing an item in a dropdown on Unity for most things, I assume (and hope) native Linux builds will come out eventually since Proton is not perfect and also makes games take like 10 seconds to start

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don’t get me wrong, games starting slowly sucks, but you still need to change your file pointers, adjust where save data is stored, and in some cases games end up needing new drivers/runtimes to make things function. the unity build switch is the easy part.

logistically though, it makes sense to only target one platform until you’ve got a stable foundation going. if it takes us 10 seconds to run an emulation layer but it runs right, I don’t personally see much of an issue - part of me doubts you’re staring at your screen the whole time, just y’know… waiting for it to come up, but another part of me could see it - even if that’s a little odd.

there’s also the matter of this (if I remember correctly) being developed by one guy, so one or two more OS builds to worry about while in active development for one person sounds super overwhelming to me.

99% of Unity’s APIs are Platform agnostic, including save data location (constant, changes with platform) C:U is also a Mono game which has been fairly supported for at least half a decade It’s really not that hard unless the game uses a lot of P/Invoke calls, which it does not

ah. guess I wouldn’t know then, though the one-platform-support thing makes sense for a one man team. ^^;

Didn’t say the opposite, linux would be nice later on though