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99% of Unity’s APIs are Platform agnostic, including save data location (constant, changes with platform) C:U is also a Mono game which has been fairly supported for at least half a decade It’s really not that hard unless the game uses a lot of P/Invoke calls, which it does not

ah. guess I wouldn’t know then, though the one-platform-support thing makes sense for a one man team. ^^;

Didn’t say the opposite, linux would be nice later on though