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The gameplay loop is really solid. Make a move and encounter various enemies, mainly goblins. The combat here is randomized, but at least it's favorable for the player as they don't take as much damage as the enemies do.

Although, there was a bunch of information for me to know about this game. I had fun understanding the various mechanics that I could do for my player. I lost to a goblin in which my attacks kept missing and their attacks landed.

I also love how the treasure chest is used an inventory for the player to use during combat. Although for when using healing potions, this game could've had that option outside of combat so I'm less likely to be attacked during healing.

Also, I ran into a small glitch where after one of the enemies died and I tried healing myself, I couldn't proceed and had to run until the goblin reappeared with 0 HP. At least I figured it out by pressing ENTER as the prompt showed me.

(+1)

Thank you playing my game, and for your kind comments. Congratulations for finding a bug, you described it very clearly so I was able replicated it myself and I know how to fix it! I don't know if I'm allowed to fix it during the jam, but thanks to your post other players will be warned.

Incidentally, you can use healing potions outside of combat using 1 Equipment -> 2 Use item -> 5 Drink Potion. In future I'll create a shortcut to that to make things easier.

Thanks again for the review!