Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the feeling of everything that you're doing. The design on Marie is very cool, and everything hangs together really well.

I dig the concept of the grotesques. I wish there was a given reason why they're aggressive toward the players. I know it's implied that they attack the Nazis too, but it feels like there's space for them to have been manipulated by the invaders, which might make the Notre Dame quest hang together better with the rest of the game. 

Mechanically, I worry that the countdown clock is a little aggressive. It's good that they feel relentless, but I worry it will turn into an annoyance rather than feeling like a danger when they attack every 4 turns or you need to constantly feed successes into keeping them away. 

Hey! Thanks for the comment.

Page 4 mentions how come the Grotesques are hostile to the players (they were indeed manipulated by the occupying Nazi forces):  

"An ancient family of frightful protector spirits who found a permanent home on the walls and buttresses of the Notre-Dame cathedral, their eclectic forms slowly turned to stone. That is, until some occultist carved mystic runes into the church bells and rang them, binding the stony host to serve the Nazi war machine. Now, their endless monstrous forms swarm the skies above Paris, relentlessly stalking intruders."

The clock counts down at the end of every round (so after every player has taken their turn), not every turn. Every turn would definitely be too much, yeah!