Cool premise, art's great (especially the latex) and the game feel is great once you actually get some momentum. The map design often doesn't accommodate such a fast movement style though, as freefalling still makes you lose momentum, and a lot of the sections require tricky platforming, made on a very strict time limit. Restarting the entire game for failing once isn't too fun, either.
Despite these gripes, I'd love to see this fleshed out!