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enjoyed the aesthetic and pathfinding.


combat menu was fun, and would love to see this idea pushed further with maybe more environmental interaction.

were the red spots of the floor meant to be blood? regardless, it was cool. gets me thinking that if you throw/shove a monster toward a wall, you get a similar effect; or maybe even the ability to break through it into new rooms, etc.

(+1)

Thanks for your feedback! Throwing enemies through walls (or windows) was on my wishlist for this game, but unfortunately there just wasn't time.