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(+3)

Very cool rendering techniques. I found the levels where the eye chases you most interesting. The level where the fireballs come at you, while very cool conceptually, I found it a bit hard to judge depth, and the fireballs felt too easy to hit, like their hitbox was too big. I had so many attempts at the level that I started to see an optical illusion afterwards where the screen kept going inwards, but alas, I could not finish it.

Same, but I found a strategy where you just turn your brain off and think “left big, right small” (I think) and then it’s just a case of fitting into gaps.