Finished the game.
The concept of the game was a bit hard to grasp at first but after multiple trial runs I was able to get a hold of things. I was particularily surprised by the verticality of the maps. Exploring was fun as it lead to me finding the minimap, food, stuns, the battery and a few other items. Combat wasn't too complex, but I could see it was designed in a way to stop people from just spamming attack, as there was a large emphasis on stunning/CC first BEFORE landing hits.
The art is also really nice. It feels like an aethestic you'd see on an old educational game, I can't quite put it into words but that's the feeling I got.
If there were some issues, I would say that the finding the hidden walls without a minimap would be a headache (I found the minimap so it wasn't an issue, but if I didn't find it I probably wouldn't have finished the game). I also didn't realize that the food was basically an instant K.O. against enemies, I was under the impression that it would just make enemies move away for a bit instead of removing them entirely, at least from what I read in the description.
On a side note, not exactly sure how the pathfinding worked for the past version of the group when time travelling back. I assume that those signs you pick up could do something? But I never figured out how to utilize them properly before the game ended. I also got a bit confused by the two groups on the map and was wondering why my controls weren't working (I was looking at the past group moving around and thought I was controlling them).
That being said, really enjoyed the game overall. Good job!