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(+1)

Finished the game.

The concept of the game was a bit hard to grasp at first but after multiple trial runs I was able to get a hold of things. I was particularily surprised by the verticality of the maps. Exploring was fun as it lead to me finding the minimap, food, stuns, the battery and a few other items. Combat wasn't too complex, but I could see it was designed in a way to stop people from just spamming attack, as there was a large emphasis on stunning/CC first BEFORE landing hits. 

The art is also really nice. It feels like an aethestic you'd see on an old educational game, I can't quite put it into words but that's the feeling I got.

If there were some issues, I would say that the finding the hidden walls without a minimap would be a headache (I found the minimap so it wasn't an issue, but if I didn't find it I probably wouldn't have finished the game). I also didn't realize that the food was basically an instant K.O. against enemies, I was under the impression that it would just make enemies move away for a bit instead of removing them entirely, at least from what I read in the description.

On a side note, not exactly sure how the pathfinding worked for the past version of the group when time travelling back. I assume that those signs you pick up could do something? But I never figured out how to utilize them properly before the game ended. I also got a bit confused by the two groups on the map and was wondering why my controls weren't working (I was looking at the past group moving around and thought I was controlling them).

That being said, really enjoyed the game overall. Good job!

(1 edit)

Congratulations, thanks a lot for playing and the detailed feedback, I'm happy you enjoyed it.

If you put the Sewer sign somewhere in 1983 then there's an entrance to the sewers in the same spot in 1985, ect. 

When you enter the map they determine the shortest map like they wasn't any enemy, then they follow exactly that path only stopping to fight an opponent group when it's adjacent before moving on.

Sorry for the food description, it has more or less chance to work depending on the enemy but it's indeed instant KO. Except for the ones to the teleporter (with a text when adjacent then) finding the hidden walls is optional but maybe there could indeed be a visual hint anyway.