I understand that the limited ammo economy is there to give a more tactical, resource-management feel to the gameplay but it felt way too restrictive. After several times going back and forth I felt exhausted. On the positive side I liked how boulders were used as a puzzle element and allowed the maze to naturally loop back to certain places. Personally, I think if the numbers were tuned a bit differently then the overall gameplay experience would be a lot more smooth. I do like the idea of progression being gated by economy and smart item usage.
Also is this made with RPGMaker? How?