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The different environments look good, but being able to see the crafting recipes from the start meant there wasn't really much of a puzzle element. It was more of a "click on all the spots, then craft all the things" story. But I can see the bones of something good here!

Good point. I was relying on a plugin for crafting to save time that is admittedly more RPG crafting than the Resident Evil style puzzle crafting I originally envisioned. I'll work on that in a future update :)