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Delphina14

21
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2
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A member registered Mar 15, 2025

Recent community posts

Same, I'd love to see this expanded. The calm music and art style both would be great for a relaxing experience, maybe with some different routes to unlock, and eventual ability to auto-pickup items?

Also seconding the need to pet the wombat.

This was fun, though the final puzzle took me a moment to figure out. It would be great to have a moment to pause between runs rather than autostarting, but I'd love to see something similar built out into a larger game!

It would have been useful to know that this is a game in French. Is there any chance of an English version in the future?

This was really fun, not too taxing but well-constructed as a world. The few quicktime/minigame parts added some tension without impeding progress, and I liked the twists. (Couldn't have a citrus game without a garnish!)

My only minor gripe was that stairs felt quite clunky and took me a little while to figure out. Separately I also got stuck on some scenery at one point so had to reload, but didn't have to repeat much.

Thank you for making!

Good concept, but trying to get to see the descriptions of each one is frustrating and doesn't make sense. I managed to view a few by accident, but some instructions would be helpful. It really undermines the detail and care put into the text, taking the main stage instead of chewing over the case details for that "aha" moment.

Also there doesn't seem to be a way to remove a string once placed?

No first build is perfect - this has plenty of potential so keep going!

This is a great concept,  both for ties to real-world reclaiming of desert and the hinted deeper story. The sound design for the fruit pickups is so satisfying!

I really enjoyed this as a concept. Thank you for including a range of people in your customer models too, it made me so happy to see :D

The controls for sizing etc were easy to use and I liked that you can add as much as you like to the mask (as long as you meet the requirements). There were a couple of prompts I missed that didn't make much sense though e.g. the stick didn't count as crooked, the pair of stones/bubbles didn't count as grey.

I'm enjoying the start of this. Would be useful to have some sort of hint at the goal of the wires puzzle though as it feels like I'm just trying to brute force it at this point.

I really enjoyed the art style and the puzzles! 
One note: it was frustrating to have to keep redoing some puzzles (e.g. the blocked path)  multiple times because I happened to have  the wrong item in my hand and had to backtrack. Either having them remember that you've solved them once, or having a bigger inventory would help.

This is really sweet and well done for a first attempt. I really like the use of the bus coming as a way to add the extra elements in a smooth way. Would love to see this expanded into a longer game with more options :)

Thank you for the update, made it through and I loved the "reward"! Logic problems are my absolute fave in paper puzzle books and I cannot get enough of them :D

I'm a little confused by clue 8. Does this mean that Jenkinson arrived earlier (and provided an ingredient for someone else's potion), or that his "arrival time" is when he picked up the completed Memory potion for himself? 

You really nailed the Sylvanian families vibe! Would love to see more like this, maybe with a slightly faster movement speed and side quests for the animals you meet.

This is cute, was initially a little confused that I couldn't direct where the food was placed but quickly got a rhythm going. It would expand well too - maybe there are multiple different food types (with different growing times) and chances of getting different tiers of trinket.

When I try to open Mail icon in-browser(Firefox on Linux), I get an error and can't progress.

Tried downloading and running via Wine, but it won't let me click anything at all.

This is such a great idea and the subtle details of the characters are so awesome! Would love to see this grow

Thanks! I had half of the robot brain one solved but for some reason assumed I had to get both before I could progress deeper😅

This is a cool concept - I've been enjoying the mechanic of using statements to disprove untruths and the character art style.


However I've reached a wall and not sure how to move forward. Even tried brute-forcing by trying every statement on all available avenues but no joy. What's weird is there are a couple of pairings that would make sense to progress so not sure if there's a bug somewhere.


(Have completed Mole's segment, and reached first mental level for all other characters.)

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Thank you for the response - it helped and I got it! :)

Useful to know about the phone contacts - thought I was missing one so had been spending ages trying to get it XD

The police files were definitely the sticking point - I thought I needed a full name for D and had tried asking full names without luck. Turns out I needed to put 'file' at the end *doh*

All in all a wonderful game with just enough twists and subplots to really get my teeth into without it feeling super unfair :D

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This game is great, also stuck quite a long way in. I have: 

- 20 evidence pieces 

- 6 contacts

- all podcast word options except 3

- 7 puzzle portraits, 9 names, and 4 motivation pics

Just can't figure out a way to get the final contact or access to the few specific docs I need!