Same, I'd love to see this expanded. The calm music and art style both would be great for a relaxing experience, maybe with some different routes to unlock, and eventual ability to auto-pickup items?
Also seconding the need to pet the wombat.
This was really fun, not too taxing but well-constructed as a world. The few quicktime/minigame parts added some tension without impeding progress, and I liked the twists. (Couldn't have a citrus game without a garnish!)
My only minor gripe was that stairs felt quite clunky and took me a little while to figure out. Separately I also got stuck on some scenery at one point so had to reload, but didn't have to repeat much.
Thank you for making!
Good concept, but trying to get to see the descriptions of each one is frustrating and doesn't make sense. I managed to view a few by accident, but some instructions would be helpful. It really undermines the detail and care put into the text, taking the main stage instead of chewing over the case details for that "aha" moment.
Also there doesn't seem to be a way to remove a string once placed?
I really enjoyed this as a concept. Thank you for including a range of people in your customer models too, it made me so happy to see :D
The controls for sizing etc were easy to use and I liked that you can add as much as you like to the mask (as long as you meet the requirements). There were a couple of prompts I missed that didn't make much sense though e.g. the stick didn't count as crooked, the pair of stones/bubbles didn't count as grey.
I really enjoyed the art style and the puzzles!
One note: it was frustrating to have to keep redoing some puzzles (e.g. the blocked path) multiple times because I happened to have the wrong item in my hand and had to backtrack. Either having them remember that you've solved them once, or having a bigger inventory would help.
This is a cool concept - I've been enjoying the mechanic of using statements to disprove untruths and the character art style.
However I've reached a wall and not sure how to move forward. Even tried brute-forcing by trying every statement on all available avenues but no joy. What's weird is there are a couple of pairings that would make sense to progress so not sure if there's a bug somewhere.
(Have completed Mole's segment, and reached first mental level for all other characters.)
Thank you for the response - it helped and I got it! :)
Useful to know about the phone contacts - thought I was missing one so had been spending ages trying to get it XD
The police files were definitely the sticking point - I thought I needed a full name for D and had tried asking full names without luck. Turns out I needed to put 'file' at the end *doh*
All in all a wonderful game with just enough twists and subplots to really get my teeth into without it feeling super unfair :D