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(2 edits) (+1)

I played a few times from the beginning. In first two i couldn't find the escape button so i got stuck. Then i got wiped in other 2 runs, then i realized i can save the game but it didn't help improving my experience honestly. After a rough onboarding, i started the game for real but i couldn't go too far bcs after a few fights i ran out of curative items and ammo having to go all the way back to the portal, get wiped out while trying to escape the  monsters. This loop burned me out hard after a few runs and i threw the towel at last.  Another thing  is that i think characters should have a melee attack as a fallback. When you get out of ammo, you're just helpless and forced go all the way back to town. I don't know how CryptRat beat the game but i couldn't come even close to it :) I think the enemies are too tough for a starting area, there's some balance issue here. 

To talk about the graphics of the game,  i like the atmosphere and aesthetics in general but i think you should have used a wider range of textures. I think there are the same green leaf textures everywhere, walls, ceiling, ground. Only different texture is the water. The green tone is way too dominant in my opinion. Also i played your game in last year's jam.  It was one of my most favorite games in that jam. Most of the assets in this game are the same with that game. If i hadn't played it, that probably wouldn't bother me that much.  Enemy sprites look nice, i like their animation and general particle effects in combat. 

Map design is pretty cool. The verticality, pushing rocks, using them as a bridge etc. I'm familiar to it from the last year's game but it looks good in this game too.  The systems in the game work very well and stable. I played the browser version. 

(+1)

Oof rough onboarding huh. Maybe I should explain more on how the player is supposed to play the game so they wont get horribly slain. The very early game is intended to be rough, but maybe not that rough.

If I had to guess CryptRat abuses bombs (intended) and/or Throwing Knives that cause 33% max HP bleed (balance oversight). Also every time you return to town you get free revive, full heal, and full ammo refill, so you can grind near the town for a bit and build up your supplies. For my trek to the boss myself I brought 10 smoke bombs (guaranteed escape from random encounters) and 10 Ice Bombs.

FYI my last playtest before submitting got me to completion after 40 minutes, but turns out I shouldn't base the difficulty based on my experience solely. Lower numbers will be a given when (if) I update this game.

Yeah the graphics are bland I know, I'm ran out of time before decorating it lmao

Love your detailed feedback! Also thanks for having played my previous game!