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(+1)

One day we’re gonna have to have a talk about suitable length of games on game jams ;)

It is cool stuff you got here though. Lots of systems and content, story and quite deep mechanics. But it would have been rewarding to have a chance to get to the end. I gave up after close to two hours and I didn’t get past the second boss in that time.

It was a cool idea of needing to swap out gear to match the fights, but having to flee, go into the inventory and the swap and find yourself back and the monster probably moved. Unless special battle. For me that process would have needed to be much more streamlined. Giving free weapon swaps in fights and honestly hot swapping for the best weapon would more have suited me. Or map areas needed to be much more consistent so that you (almost) only encountered enemies of one type in a large area.

I also think that the layouts of both maps were quite similar (though a bit different) with loads of paths giving a relatively reasonable sized map a lot of density. The same size but more rooms-focused could probably have cut playtime in half. It was fantastic that you had the click on map tech and without that I think I would have given up almost before the first boss. So that was a great choice.

You do vary your game in style, and you never know what the fighting system is gonna look like, and you did switch it up again and that was for me the most fun thing to see where you were going this time.

Play-through: