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Thanks for the review.

I'm not sure if you saw the popup at the start, but the game defaults to demo mode that sets the difficulty to 30%. This can be changed in the system menu. I didn't have a lot of time to balance so I wanted the game to be fully explorable for reviewers.

Combat needs a lot of work, but  it's my design so I can't blame AI for that.  If you play at 100% difficult or greater there's more of a challenge and progression, but it's still going to be far from perfect.