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When developing the Forge system, I drew heavy inspiration from Metin 2, a well-known MMORPG that was hugely popular in our region. I spent a good chunk of my childhood playing it. It has the same item destruction mechanic, and no matter how much you curse at it, hitting +9 on an item genuinely feels amazing. That's why I don't want to remove the burning mechanic entirely. There's a protective item that drops from enemies in the later dungeons that prevents destruction. 

That said, if progression feels too punishing, I can increase item drop rates. Currently, they have a 20% chance to drop if you don't have the item, and 10% with it. So statistically, if your item burns, killing five of the enemy that drops it should net you one.

Which dungeon are you on, and are you struggling to progress? Depending on where you are, I can adjust the drop rates accordingly. Also worth noting is the mini-game where you align the marker during enhancement can push your success chance to 100%, so at the very least, getting to +6 should always be viable. There's also a separate item that boosts your enhancement success rate, which also drops from enemies rarely.

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The first one, I can't even come close to killing the boss.  It can't possibly be 20%, I've fought around 30 enemies and haven't gotten a single drop.

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I've set the item drop rate to 25% if you don't have it. Not every item drops from every enemy, so to find out which enemy drops the item you're missing, click the ? icon on that enemy. This will show you which items it has a chance to drop. If you kill 4 to 5 of that enemy, the item should drop. I also boosted the player's base stats so you can kill enemies faster even without the items.

If you're struggling to clear enemies without the item, you can reset your stats and invest more points into STR and END. Also, if you buy a lot of clean money auto upgrades, you'll log in the next day to find a decent amount of money stacked up, which you can use to buy stat points and significantly strengthen your character for the early game.

Once you've done all of this, you shouldn't have any trouble getting the item to drop. On top of that, the money you earn from killing enemies is proportional to your auto income, so you'll be able to clear Dungeon 1 quickly.