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(1 edit)

The concept behind this is incredible, quite abstract and especially hard to grasp early on. I think there is the risk than in a jam context that it might get a bit lost.

The art is absolutely gorgeous, and the sounds / music all fit together very nicely. I found the combat extremely tough, such that ended up in a save / load loop where I just couldn't progress. Not entirely sure where I went wrong in that regard, but I was getting absolutely smashed and burning through all my resources in a couple of fights before being sent the the start screen for another go :D.

In that regards, I think a slightly more gentle introduction into the combat systems would have been great, even to just help the player understand the 'correct' way of doing things. I'm a bit gung-ho, full attack, so these issues were certainly self-inflicted, but even reverting to trying to stun and CC I still struggled.

I would very much have liked to have completed this, so if I'm able to better understand how things work i'll be sure to come back. But the 30 or so minutes that I did see, were absolutely fantastic. Thank you.

(+1)

Thanks a lot, I'm happy you like it.

In case, always press SPACE to let the enemies approach instead of approaching them so that they have more chance to miss the first time, when there's a single enemy left it's often possible to Immobilise it before it would play without using a consumable since you can try 5 times. Don't hesitate to reload when a party character dies, when not knowing where many of the items and opponents are the game is surely hard without doing so.