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Don't we all want to increase awareness of our projects. There is so much work that has to be done to showcase a project. The web has an abundant buffet of social platforms to post and discuss gaming content. It is the time and effort it takes to begin creating a following for fans of the genre you are creating, that pushes devs out of the market.  I have been a part of many mod showcases for various games on steam, but still never was able to get a following for myself. It is a constant uphill climb to create, cultivate, and maintain a fan based following. Hiring out, such as fiverr and other hosting platforms, that decrease the mental weariness  of promoting a project. 

"Promoting" and "building a community" are not the same thing. You can buy views or (fake) engagement but you can't buy fans.

Deleted 5 days ago

This is how you end up on blocklists

Don't spam.