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Thank you very much for your effort. I replayed every level of the demo many times and tried my best to achieve the highest possible S rank on each one (I still have not completed the S rank for the final). This is the best top-down mech shooter I have played since Brigador. I sincerely hope your development goes smoothly, that you are able to complete everything you have planned, and that the game will eventually be released on Steam.

Speaking of Brigador, do you have any plans to include significantly smaller and larger human enemy units/vehicles in the game, in addition to the more common standard-sized mechs and tanks (such as the player’s current Crawler and the vast majority of enemies encountered so far)? I noticed that in the comments you mentioned the possibility of larger enemy tanks/vehicles and even large bosses, which I am very excited about.

At the same time, you also mentioned that infantry units would be too small to display properly at the game’s current visual scale—possibly reduced to only a few indistinguishable pixels, so you do not plan to include standard infantry, which I completely understand. However, I would like to offer a more practical suggestion: powered armor / exosuit units. These could be clearly smaller on screen than the smallest mech or Crawler, but not so small that their silhouettes become impossible to recognize like ordinary human soldiers would be (something similar to the 3–4 meter-tall armored suits in Armored Trooper VOTOMS). Equipped with autocannons and rocket launchers, these powered armor units could perhaps serve as the smallest and most numerous human enemy type in the game, usually deployed in groups and posing a threat that the player cannot ignore.

Of course, this is only my personal suggestion for the game’s development. If it does not fit your plans for the future, please feel free to ignore it. Finally, thank you again for your work. I am really looking forward to the next development log and the next demo update.

This sounds pretty cool! To go along with that though, I'd like to see the machine gun that the Minotaur has as a usable secondary weapon. The reason for this is that you could use the machine gun to take out the power armor units and other small vehicles effectively without having to waste primary weapon ammo on them.

Thank you for playing the demo and your kind words! A full Steam release is planned, but it will be some time.

Do you have any plans to include significantly smaller and larger human enemy units/vehicles in the game, in addition to the more common standard-sized mechs and tanks (such as the player’s current Crawler and the vast majority of enemies encountered so far)? I noticed that in the comments you mentioned the possibility of larger enemy tanks/vehicles and even large bosses, which I am very excited about.

There could potentially be much smaller enemies now since I've reworked some of the user interface to make the target highlighting a bit easier to read. Powered armor units would probably be around the size of the bison you see roaming around the fifth mission, if not slightly larger. I'm not entirely convinced they'll be readable enough at a glance, but it's certainly something I want to experiment with and see if it works. Having very cheap cannon fodder enemies to space out battles with harder ones like the Minotaur would be nice.

Finally, thank you again for your work. I am really looking forward to the next development log and the next demo update.

Thank you again for the kind wishes and interest! I'm still working hard on the game, but development has been a rather slow process.