Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you very much for playing my game and for your valuable feedback!
Which browser did you play the game on? I tested it on firefox, opera and chrome. It was working fine in all of them. I also uploaded the Windows version but i don't know if you're using Windows.

The maximum number of monsters that can spawn and their HP are way too high. Even if you had start the game with 6 characters, it would be too much. I tried to imitate Wizardry games which you can encounter cohorts of enemies but the chance of them spawning is higher on mid game or late game not on start. So i failed to balance that out.

- Yeah i think movement and rotation is a little bit slow too, i need to finetune that. I couldn't adress that during jam time, didn't want to spend too much time on that
- Yikes, i completely forgot to set the staircase layermask to "wall". Wasn't even aware of that, never walked towards the stairs to test it. Compleletely missed that one, thx for pointing it out
- Actually door's collider should be turned off when the door is opened. I didn't want that to block player movement in the corridors when it's open. The door automatically closes after 3 seconds. I think i should reduce that time to 1 second. I add this to my notes as well. I will look into it

The character portraits are placeholders in the current version of the game. For the full version of the game(if i ever manage to make it happen) i am undecisive between set characters or player created characaters. But i'm leaning towards set characters bcs i want it to be a story driven game. Player created characters feel like empty slates to me. They offer gameplay freedom but narratively speaking they feel empty. I'll explore the possibilites as i develop the game so nothing is final now of course.  I'm not happy with the final result but i'm not pessimistic either. I think this game is better than the one i made 2  years ago in DC Jam. That game was not even half complete. I completed this game. There is an ending. It could be a beatable game only with some minor tweaks and fixes. I think this is progress




(+1)

I play on firefox, but all glitches I encountered so far seemed like it were just usual missteps, like collision on door being turned on while it open and enemies being too rough at the start. Enemy being so tough is basically solid block for progression at the moment... judging by screenshots - it should not be as bad and maybe some kind of bug with enemy power just creeped in at the late stages of the development. 

In general for jams its always better to undertune than overtune encounters. You always can crank the numbers up later on, but it will help people to understand other mechanics better... especially when game is all about other mechanics, like yours seem to be!