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Ohh Branford you naughty naughty boy. Happily completed this and didn't realise how long I had been engrossed the game.

I was careful on the teleporters, so thankfully avoided any issues there. Music, SFX and art were all integrated nicely and nothing felt out of place. Great use of verticality too as always. I struggled with inventory management as I'm a self-confessed hoarder, throwing stuff on the ground hurt my soul. I actually made a little collection of ground loot in the village just incase I needed to come back for it. So perhaps a vendor or some mechanic to incentivise the player throwing out old stuff would have been good. It also just occured to me I didn't try to throw anything down the well. Perhaps I missed something...

Of the dozen or so entries I've played so far, this is my favourite by a country mile. It ticks so many boxes for me. The dialogue is excellent. I enjoyed the combat and there's some nice itemisation that gives meaningful choice but it's not over-complicated for the sake of being clever. The movement controller is nice, however it did find myself spamming attack in combat and then the queue being executed after the enemy died - this feels like a me issue though.

Anyway, this entry was absolutely outstanding. I really enjoyed it and i'm having to nitpick. This is a 5 star submission to me through and through. Thank you.

(+1)

Oh my, thank you for these very kind words. And I really appreciate the feedback about the vendor. I actually wanted the village to be larger and have vendors etc., but well…you know yourself how little time those 9 days can be. I struggled so hard with problems like the teleporter bug, because rather than ripping that system out, I tried to put on hack after hack. Well, thank you playing. I hope your entry comes up soon, as I go through the games in submission order.