Thank you for playing! And glad you got to the end!
My vision was for the game to be semi stressful though being in a generally calm playstyle. Like the timer would give the player a bit of urgency. However I think I missed some in bringing that into the game in a coherent fashion. But it is what it is, I'm fairly satisfied with the result nevertheless.
I had some deadline issues, which made me not able to strip the Louvre level down to make it performant. I usually try to remove bloat from the game files making the filesize smaller etc, but this time I never had the time to do it. It will be done for the post jam release though.
Thank you