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(1 edit) (+1)

A few words here:

1. When the player yaws, adjust the turret so that the direction they're aiming in remains (comparatively) the same. You can decouple away the camera from the turret and make the turret always drag itself to the camera direction.

2. The crosshair, and the markings on it, are next to useless. The markings don't have chevrons on them to ID how far you need to shoot, the red laser that is supposed to be your aiming guide disappears across large distances, and at worst, at close distances, since both your crosshair and your laser are the reddest colour scientifically possible, they blend together. It really only helps at mid-range combat.

3. Was I... just not taking damage? I have muscle memory from WoT that makes me want to angle the tank, but... it never did feel like I was getting penned at all. 

4. Maybe uhh, tone down the engine speed and the yaw speed a bit. Your enemies take years to go full three sixty while I can run loops around them. That was pretty funny and felt great though.

4. I did like the see-through outline and the hit feedback was very clear as to tell if my shot missed or hit acrossed large distances, and you did that even without UI elements. That's pretty cool! 


Indeed, it is strange to find a tank that is locked to the land.