Why the final cutscene looks all red?
Oh I see. I'm sorry for that. I've just discovered this great game two days ago and I understand that there's people very excited for updates, but things like this requires a lot of time, dedication and love.
Here's my review:
Aside of the final scene issue, the game is very funny to play, both aggressive and passive AI versions. I really love those diaper usage animations and sounds (and I hope we will see more, including more related mechanics and scenes hehe). Maybe a suggestion would be making use of those diapers (clean and used) scattered around the map, maybe minor quests like bringing an special brand in exchange from an object or giving someone a pacifier or bottle. Maybe some hostile NPCs could be turned pacific if you bring them something they like or if you turn off the light.
The dialogues of the NPCs are very fun to hear (although I don't know is passive NPCs like the shark girl in the bathtube and the girls in the final nursery room can do more than messing and talking). A dialogue option system in a very future update could be interesting (but it's not obligatory if it's too difficult to implement)
The map is a bit labyrintic so a map (even an static one in a wall) could be useful. There's some places where I don't see anything to do, like in the lab, with all the rooms with NPCs where we can't access, the lower floor from the lab where the bathroom with that strange diaper ritual is, or that office where the note stating about breaking stuff with objects is found. If there's anything I lost when I went there please let me know.
I've seen some comments that talk about "mysterious keys" but I didn't find any aside of the nursery, common and master keys.
And for the tools for lighting (flashlight, lamp, camera) those are very good but I think the camera is a downgrade compared to the flashlight, since you have to be very near to the wall to make the night vision useful.
For the next update take all the time you need ;) you and your team are great developers.