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What stood out to me the most about this game was the cardboard artstyle, it was really charming. The only visuals that bothered me was the fact that the player's sword model doesn't follow the swing.

Gameplay-wise there were some things that bothered me. You had two attacks, one of which looked like a sickle/khopesh and another that was a mace. It seems like you can swing the sickle any amount of times but the mace seemed limited? I couldn't really figure out why that was and it didn't feel like there was any indication that I could use the mace.

Some other people mention hit detection, and I agree that that was also a problem, but I also think you could get hit diagonally? Which kinda seems unfair when you don't have a method to attack diagonally yourself.

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Wait you can get hit diagonally? Im gonna fix the combat issues, and btw the mace has a long cooldown for which i didn't do an animation, i'll fix it and upload a new fixed build somewhen today i think

Oh and btw there is an axe you pick up at the firstl evel by clicking on it, i typed in controls that you need to click on it in the inventory so it's a good weapon for fighting green enemies

I'm not 100% sure on the diagonal hit. Maybe I was getting hit by a different enemy that was behind me? The hit detection did feel off, but I can't quite put my finger on why.