What stood out to me the most about this game was the cardboard artstyle, it was really charming. The only visuals that bothered me was the fact that the player's sword model doesn't follow the swing.
Gameplay-wise there were some things that bothered me. You had two attacks, one of which looked like a sickle/khopesh and another that was a mace. It seems like you can swing the sickle any amount of times but the mace seemed limited? I couldn't really figure out why that was and it didn't feel like there was any indication that I could use the mace.
Some other people mention hit detection, and I agree that that was also a problem, but I also think you could get hit diagonally? Which kinda seems unfair when you don't have a method to attack diagonally yourself.