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Thanks for your feedback, really appreciate it!

Yeah, the idea was originally closer to an atelier / Potion Craft-style alchemy system, but due to time and design constraints it ended up a bit more simplified, almost like an Overcooked-style interaction loop. Still fun to play and much more manageable to implement. Potion portals for new areas sounds like a really cool direction!

We’ll definitely rework the interaction system post-jam to make it more clear and consistent.

And whoops, you caught us there (´∇`’’). We started thinking about the game before the theme was announced, and then went “dragons!” afterwards, kind of like the Aliens! meme.

We’re glad you liked what we have, even in its rough presentation as it is right now.