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I get the vibe of what you were going for, even if you ran out of time to implement everything you wanted to. The idea of collecting ingredients and then making potions is a good base for things. I could see like a fuller realization of this game where you brew a potion that opens a portal to another area with more ingredient types or something like that, progressing that way.

Good music and good art style, I like the enemy designs.

It took me a little bit to get used to the controls and what would actually interact with things but I made a few potions for fun.

Seems like you had a game you wanted to make and then decided afterward it had dragons in it, huh? :) It's fine, I'm sure a lot of people do that with themes.

Vaguely made me think of the game Potion Craft: Alchemist Simulator.

Thanks for your feedback, really appreciate it!

Yeah, the idea was originally closer to an atelier / Potion Craft-style alchemy system, but due to time and design constraints it ended up a bit more simplified, almost like an Overcooked-style interaction loop. Still fun to play and much more manageable to implement. Potion portals for new areas sounds like a really cool direction!

We’ll definitely rework the interaction system post-jam to make it more clear and consistent.

And whoops, you caught us there (´∇`’’). We started thinking about the game before the theme was announced, and then went “dragons!” afterwards, kind of like the Aliens! meme.

We’re glad you liked what we have, even in its rough presentation as it is right now.