I get the vibe of what you were going for, even if you ran out of time to implement everything you wanted to. The idea of collecting ingredients and then making potions is a good base for things. I could see like a fuller realization of this game where you brew a potion that opens a portal to another area with more ingredient types or something like that, progressing that way.
Good music and good art style, I like the enemy designs.
It took me a little bit to get used to the controls and what would actually interact with things but I made a few potions for fun.
Seems like you had a game you wanted to make and then decided afterward it had dragons in it, huh? :) It's fine, I'm sure a lot of people do that with themes.
Vaguely made me think of the game Potion Craft: Alchemist Simulator.