It is always a treat to see what you cook up and I think I see a trend towards easier to find secrets and less evil spinners lol. The graphics was neat, the dungeon layout in general very good. The most mazy bit got a little confusing and I lost track of all nooks and had to go back for one of the chests that I had missed.
I think you said that it was a struggle to make the engine do UI but you did have loads of menus still. It was quite easy to navigate around once I let go of the mouse… especially when shopping from the dragon.
I did for the most part cop out of the rock paper scissors aspect of the game and it was a bit of a pity because it got more fun when I actually started to care. Even though it seemed and OP build to just invest in strength more or less.
Very solid entry!
Play-through: