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(+2)

It is always a treat to see what you cook up and I think I see a trend towards easier to find secrets and less evil spinners lol. The graphics was neat, the dungeon layout in general very good. The most mazy bit got a little confusing and I lost track of all nooks and had to go back for one of the chests that I had missed.

I think you said that it was a struggle to make the engine do UI but you did have loads of menus still. It was quite easy to navigate around once I let go of the mouse… especially when shopping from the dragon.

I did for the most part cop out of the rock paper scissors aspect of the game and it was a bit of a pity because it got more fun when I actually started to care. Even though it seemed and OP build to just invest in strength more or less.

Very solid entry!

Play-through:

Thanks for playing the game!

It’s so enlightening to see how others play, thanks for recording the play-through!

Maze was mazy, yep, I guess you were also a bit over cautious not to explore all the tiles there.

Yes, the shop has a huge list, so we had to make it a scrolling list and then mouse support wasn’t that good for that.

For the most part enemies also have a physical weaknesses, so you can do a full STR+AGI build and have tons of damage. For instance Ice enemies are mostly weak against the blunt damage, while nature (and trash) is weak against the slash damage, and fire is fire :D