I would’ve preferred to have the enemy and health bars swapped but over all a good game. I don’t see the Theme though.
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That's fair. I wanted to create a narrative leading up to a boss at the end which would've been "what's hiding in there", but I wasn't able to put enough time in for that. At this point I would just say you're hunting these monsters which are "hiding" in the cave.
Thank you for taking the time to play :)
Ah, I see. It seems we both over estimated the things we can implement in the given time. I would still like to see your vision for the finished game though, as it still was fun and challenging. Maybe you can develop it further and just keep the jam version available. I’d really like to see the boss fight and intended ending.