Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hey Eli, it was a year ago and didn't used this before, but have the same issue.... I tested even on clean project. Looks like the self variable plugin breaks the conditions and no matter what other conditions are, it doesn't matter because it only checks for the self variable >= X. I tried with "item in inventory" and "is selfswitch X = on", it's always skipped. Can you please fix this?  


My example:

Event with 3 pages, first page sets the self variable "SV: X" to 1.

Second page has condition, if SV: X >= 1

Third page has condition, if SV: X >= 1 and if selfswitch A is ON

It always turns the third page, even when selfswitch A is OFF.