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Hey loving the new update and since I can level province affinities again I noticed some more things:


The gaming den achievement can't be got because there's no NPCs in the gaming den hub and the commissions don't level it 


The jianhu den rep seems to reset every time it closes and reopens and it's also very hard to do since you only get .30 rep per win and the NPC commissions require at least 80% and the dens only open an hour so it's pretty hard to do it at all since it resets each time 


Sects and province affinities, so I noticed a lot of sects and province affinities aren't listed in achievements despite the known in X/25 provinces indicator in stats and also the azure dragon sect seems to have a lot more achievements for its sect covert operations I don't think other sects had any actually and also lunar shadow says it only requires 240 rep to join but when I tried it said unknown error till I tapped it 3 times then it said 640 rep required but it did let me join after I got the rep


Spirit beasts are much better now I got a max of each with the new level requirements but I do think having a favorite system for them would help so I don't accidentally convert my main spirit beasts to currency, same thing for equipment I've synthesized the wrong piece before like that


Bosses, so the bosses are cool but they have really long respawns and don't really give anything special but I'd love if they gave rare materials or maybe the earlier spirit beast eggs idea each boss could have a unique spirit beast version so it'd be fun to try and collect em all if you make em rare drops


Travelling, so I noticed when cultivating the travel speed stays the same but I find it odd cause immortals can fly either on swords or just naturally at higher levels, maybe once they reach formless you could even have an option to teleport instead of just decreased travel times from flying and removing need for ships


Sailing, so I noticed you never encounter enemies when sailing and I think it's a huge missed opportunity to encounter like giant sea serpents and krakens 


Personal hub, I think it might be interesting to make a sort of player home where it could make sense to erect a barrier around it, I know a lot of cultivation mangas have barriers that refine qi, slow time or use them like trap formations but I'm not sure how that might work but if you think it's a good idea could be interesting 


Equipment through time, so equipment isn't really too important at the moment but if you synthesize and embed gems it can become a lot better but it does take a lot of time, so I was thinking maybe you could unlock dimensional storage through either an artifact or a rebirth perk


Artifacts, I think it's a huge missed opportunity that artifacts only serve to boost lifespan cause lord knows I got enough of that so I'd love to see some alternative artifacts with differing affects maybe more qi rate, higher guild rep multi, stat multi etc


Guilds, so it takes a pretty long time to level guild rank even as a Confucian scholar, with the 25 minute cool downs but it is worth it cause the ranks help but I do think it'd be cool if your highest rank was recorded and gave you a rep multi in that sect across lives, if not by default then it could be a rebirth perk too getting patriarch in radiant sun took forever but dang it helped me get to boundless embodiment of all 


That's all I can think of for now and I'm going for 1000 years this run but I'm at 220 rn, keep up the good work, hope this helps! ☯️

Working on it, thank you again comrade ☯️🤜🤛

(2 edits)

For sure happy to help, i also just noticed I tested rebirth after making a save just to check and I think province reps and alchemy level resetting on rebirth is brutal cause those are super hard to level maybe with provinces NPCs youve maxed before they could be like have I met you before? That would be a good way to carry over some residual points or a multi or maybe just for having the achievement for maxing it it could give you a province wide multiplier or even contribute to a general provincial rep multi, the alchemy would probably be best as a rebirth perk just like you did with the body refinement each upgrade carries over more levels, the sects can't carry over but I definitely think highest rank bonus multi per sect would be a great feature or it could be general sect for highest in each sect which would be even more awesome 


Edit I also just remembered the total kills reset every rebirth and there are achievements to kill like 500k enemies so it's pretty unrealistic unless it carries over 


The hardest difficulty giving the mad cultivator crown was a pretty awesome idea but the 15 attributes are pretty weak for it which is fine but maybe you could make different goals for that difficulty like ranks to the mad cultivator for milestones within that 3 life limit? Sounds like it could be a fun challenge with some good rewards across accounts