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(1 edit) (+1)

I love Delicious in Dungeon too, so I was excited to play this once I saw it!  I had some issues with the number of enemies you'd have to fight during combat and sometimes combat would just end mid fight also. The dungeon wall tiles, arches and doors looked nice.

Just a heads up for anyone else trying the web version:
It takes about 2 mins for it to download before it starts. Looks like itch rate limits download speeds which makes sense.

(2 edits) (+1)

Hey thx a lot for playing!  Combat doesn't end in mid fight. Enemies flee from combat but i did a terrible job balancing it out and communicating it to the player. A message appears in the battle log saying that the enemy group fleed from combat but victory window triggers very fast before player has the chance to see the message.There is a morale system in the game, each enemy has it's own morale value when it goes down to a certain threshold they flee from battle. You probably noticed that you didn't get loot and xp from the fights which ended abruptly, that's becase monsters fleed. You don't get xp and loot from escaped enemies. I need to finetune the morale threshold and flee chance of monsters


WebGl build's file size is 195 MB. The loading time is a little long the first time it loads it. I uploaded Windows build too. Didn't have time to take Mac OS and Linux builds, also i don't have systems to test them