Thank ye thank ye! I feel you on the controls, maybe it's something worth trying some alternatives for. One of the weirder things about using this kind of dithering technique is it can be a bit jarring when moving the camera too much, so limiting it was in our best interests.
Honestly I should've put together some downloadable builds too that might help the experience if the graphics are too much, but it seems to run fine with my integrated GPU so hopefully it's not too bad for most folks