I found a few problems which I'll explain now. Firstly, the game's jump heigh v the items are really broken. At the begining it would be better for the rng to focus on giving jump height and or double jump style upgrades, otherwise with the heavy objects its too easy to softlock yourself which decreases the fun I had by a fair bit. Furthermore, probably give rerolls every so often so that even if the person is very unlucky they can atleast get the upgrades eventually. The few items that block your from jumping also means if you are really unlucky you can get a stack of those blocking items making progress imposible, you should make it so, two blocking items can't be found right after one another. The ambrela's hit box appears to be really broken and honestly it decreasing the jump height doesn't seem right. Other than that fun game, just the balance of the game needs some major tweaking.