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(1 edit)

It’s a bummer because the missing rate of the non-magical attacks makes the game pratically unwinnable, even with high XP: the water attack on the trickster’s brother is too low on damage. Once the mana is depleted, everything else misses. Hargir is practically the bullet sponge of the party, I make him always block, his attacks are almost never successful. Bug: the firestorm spell can be endlessly cast in the same turn, decimating affecting opponents, and the mana goes in negative numbers on unaffecting ones.

EDIT: against all odds, when the mana depleted, Jora killed it with ranged attacks, so I managed to see the ending! Nicee

Sweet! I'm glad you got to the end. I would love another day to play balance it. I don't have good systems in place to play balance quickly or easily. Maybe I'll solve that later.