Arg! I can’t find my comment at all, it seems I never posted it, and I can’t find a draft either… and it looks like I never rated the game although I finished it a few days ago…
Anyway, other comments probably say the same thing I wanted to say.
Overall very short, polished experience, more like a teasing, but since it’s in the same category as our game, I feel like we should have done that for our game instead of making too many rooms - but that’s the issue with a jam about metroidvania by nature.
Fighting in water was a bit hard, I had to stop to send projectiles and that would mean getting hit by the boss’s projectiles. I wish we had adapted attacks to cover wide ranges. However I found that using Melee attack while boss was moving and crossing arena center was an effective move (assuming melee damage is indeed bigger than projectile).
Idle animation is bit too “excited”, the chest and even the eyes are like bumping up and down frenetically… It’s unfortunately a common issue with pixel art idle animations where you feel like you have to show some change and the minimum unit is 1 pixel, but I think there are enough references today to see how it can be done more quietly…
I have not much time left before rating end so I’ll just focus on rating now.