I like the Summer Wars vibe, and how the new moderator explains the tastes analysis helps them understand you better than you are.
It was funny to see “meta spikes” coming during final boss fight.
However I was confused that I fought the final boss after only one upgrade. On my second run I managed to unlock Dash and Butterfly (couldn’t use it at all) and found the first fashion character. On my way to the second fashion character I accidentally entered the new moderator’s trigger area and they challenged me on the spot like a Pokemon trainer. I tried to close the dialogue window but the close button was disabled this time. My only choice was to wait until duel prompt, then I could finally click on the close button.
It would be more natural to have a Refuse invitation button besides the Accept button because it looked like I had no choice but to accept the first time. Also some warning that it’s the game end after (with a smart in-lore message) that so players who want to complete 100% know they should Refuse and explore the world more first.
Temporary short platforms that self-destruct was a nice challenge to make you use double jump and air dash.
- game looks slow in general, not sure if performance issue due to web build. I see it uses Godot so not sure why though. Try Compatibility mode. And normally if you update physics with
physics_processit should “catch up” frames anyway. - character moves too slowly, hard to jump to the other side, I have to make a full jump from edge to edge
- chat text appears too slowly and you can’t press a button to quick display it. In particular the first one after uniting brother and sister takes a few minutes (fortunately on second run you can just close it). Probably no need to show the 3 dots for a while. You can imagine it’s a voice chat and players just answer naturally and some voice parsing transcribes the voices in real time. Well I do see smileys so it’s probably a text chat, but looking at Summer Wars, .HACK// and all it’s probably voice. Text is fine too as long as it appears fast, though.
- a lot of text in big bubbles even if there is only one line, so you scroll a lot. Dialogues could probably be shorter, a bit of smalltalk is OK for the mood but not too much
- the dialogue with the new moderator was also slow so I took that time to write this comment while it was proceeding in the background, with the intention to read full text once it’s over. Except it immediately proceeded to the Battle invite without asking me for input to continue, so I missed the end of the dialogue
- a lot of lag when closing tutorial/chat window too
- small platforms should be one-way (we have the same issue in our game, but those are really thin and really look like they were thought that way from the start)
- dodge battle: easy to find dead spots (I put my character between two vertical lines of bugs arriving and I’m typing this comment while it runs in the background - even for final boss, the spikes arrive on the same lines). That makes the shield and bomb upgrades less useful.
- dodge battle: hard to move with WASD and keep track of the 2 key for shield. So I started playing with arrow keys but Up/Down keys didn’t move character
- dodge battle: on my second run I went through the firewall to the left and this one was instantly cleared. I thought “cool, the game remembered I beat that firewall on my first run and saves me time not having to redo the challenge!” but no, the second firewall challenged me again. So was it a bug?
- healing station effect is unclear since I don’t see my character’s life in world exploration mode. In fact even during dodge game I got hit on purpose and couldn’t see the green bar change at all